This is a list of all the characters that have appeared in the animated American-Canadian science-fiction/situation comedy series Clone High (2002–2003). The series was created by the duo Phil Lord and Chris Miller. Faceware Realtime for iClone is a professional quality real-time facial tracking software designed to give iClone users a simple, cost-effective, and powerful tool for animating character’s faces.
This article or section may require a. You can discuss this issue on the or this page to improve it. A clone is a common inclusion in the, and many other fighting games as well. It describes two or more characters that have nearly identical movesets with slight variations in the attack properties and/or character stats. From the developer's perspective, a given character's model can be used as a base template from which to build another, and it is usually evident which one is the 'original' and which is the clone. Most clones are from the same series of games, with being the only clone of a character who is not in his franchise.
As of, certain Clone characters are now referred to as “”, With, and the brand new additions of, and echoes of, and respectively. Contents Semi-clones Semi-cloning (sometimes referred by fans as 'Luigification') is when a character has some attacks that are similar to those of another character, while still having some variation in terms of moveset or special attacks. The term originated from, who was originally nearly indistinguishable from Mario, but has slowly been given his own unique characteristics and attacks. This is similar to the development of Luigi throughout the Mario series' development. Many clones from Melee were then given semi-clone qualities before they returned in Brawl, while some did not return. The exact meaning can vary for different people. Some believe that any character with clone-like traits that has any variation in attacks are semi-clones, while others think that certain characters need more unique attacks to be a semi-clone.
Clones in &. Luigi has a different, a different, and his 's beginning is a strong move, although they are visually identical. His are not affected by gravity, and his launches the foes instead of sucking them in, despite also looking the same as Mario. Non-playable.
The is composed of clones of all the playable fighters. is an exact copy of Mario, but with more and resistance. is a copy of normal DK, but is much larger. Notes 's moveset is based on ', but the two have differing special moves along with others. They share a,. Shares a Prat-Fall Recovery and Ledge Attack with Mario and Luigi, and all three share a.
However, Ness' other moves and special attacks differ from Mario's and Luigi's. Shares many attacks with, including Floor Recovery, Neutral Aerial, Forward Smash, and Down Aerial attacks.
The two can also puff up and jump five times, but Jigglypuff's Special Moves among others are different than Kirby's. Clones in In each pair, the former is the 'original', while the latter is the clone. Direct clones are usually identified in Melee by having a slightly recessed character selection box next to the original character's. &. All attacks are similar, but have 'Doctor' variants. Mario's has electrical properties. Mario's F-Air is not a weak like Mario's, but is a very powerful aerial attack with vertical knockback.
Interestingly, none of Dr. Mario's moves make the 'smacking' sound that some of Mario's moves have. In terms of attributes, in comparison to Mario, Dr. Mario had traded some of his speed for attack.
&. Almost all attacks are similar, although their special moves have slightly different properties, and Falco's is a single hit. Falco's SSBM properties resemble Fox's original SSB properties. &. They both have a few unique animations in walking/running and one unique attack for their Up Smash.
Pichu hurts itself when using electric and special attacks. &. Different, some different effects, functions differently; the first hit is necessary for the second hit to land, granted the opponent is in front of Ganondorf. Ganondorf doesn't have an A Combo, instead his regular A move is stronger. Note: They are the only pair of 'original and clone' to originate from different universes. &. All attacks are similar, except for Young Link's Standard Special Move, where he.
Also, when Young Link attacks, his sword does not make a 'slashing' sound, but it instead makes a 'slapping' sound. However, his Up Throw involves his sword, and it makes a slashing sound only then. Down aerial is a, provided Young Link lands the attack with the hilt of his sword. &. All attacks are similar, with the exception of Roy's and Roy's sweetspotted, which.
Also, while Marth's are most powerful at the tip of his blade, Roy's are stronger the closer the foe is to the center of his blade. The 'sourspot' of Roy's sword attacks make a 'slapping' sound instead of a 'slashing' sound. Note: They are also the only pair of 'original and clone' to both be hidden characters. Roy's similarities to Marth have been said to have been the reason that Roy was replaced with in Brawl. Non-playable.
&./ & Male/Female. & Semi-clones &. The former clones were differentiated with separate normal movesets and side specials. Luigi has a different Side Special than Mario (Luigi has, Mario has ). They have different Forward and, to a lesser extent, Down Aerial attacks.
They also have a different Forward Smash Attack, different Up Tilt and different neutral combo. &. Since Dr. Mario is a clone of Mario, they have similar properties. Mario had also pinched Luigi's down special.
Notes In the transition from Super Smash Bros. To Melee, characters like and have been Luigified and are equipped with new attacks. In Jigglypuff's case, it has kept some of its moves from SSB, while has received new ones.
Clones in Most clones have since been 'Luigified' in Brawl, and while some agree that clones are entirely non-existent in this game, debate continues over whether or not Toon Link is a clone of Link, despite sharing a vast majority of the latter's moves. But for the majority of fans, Brawl features only semi-clones. &. Although most people consider them to be clones, there are notable differences. The differing moves are Up Smash (which shares the first strike), Neutral Aerial, Forward Aerial, Back Aerial, Forward Throw, and Back Throw. Also, Toon Link's Down Aerial is a Stall-Then-Fall Aerial and a Meteor Smash, but still shares the same animation, along both Spin Attacks and Side Smashes. Toon Link's moves have slightly different properties but ultimately share poses and animations, making him the closest clone the game has.
&. works differently, and is slower but more powerful. Non-cloned moves include neutral combo (in addition to a different animation, Fox's will repeat the first punch as long as the button is held, while Falco will not), U-Tilt, N-Air, F-Air and Forward Smash. Falco's is now a. Also, they share a similar Final Smash (Falco's Landmaster hovers higher with superior air mobility, while Fox's Landmaster has stronger blasts). While their Up Aerials are similar in animation, Falco's is performed on a slightly different axis.
&. A completely different Final Smash and some different standard attacks (neutral, all tilts, Up Smash and F-Air), but some normal moves are still similar. And most notably, they both share 3 special moves, with the main cosmetic difference being that Captain Falcon has fire effects in his specials, while Ganondorf's specials feature darkness or electricity. And are initially similar, but the difference is that Raptor Boost launches the opponents, while Flame Choke grabs them, slamming them straight down. &. Share three special attacks that have some differences.
Ness has & Lucas has. However, PK Freeze & PK Flash still work a little similarly, despite moving and looking differently with completely different hitboxes. Both characters' are almost entirely different, with the only similar traits being the name and the fire element.
Their Final Smashes also have similar animations and the same name, however, Ness' produces vertical knockback, while Lucas' produces horizontal knockback. A few of their standard attacks have similar animations, such as Forward Smash, Up Aerial, and Down Tilt. &. The differing moves are neutral combo, Dash Attack, Up Tilt, Down Tilt, Forward Smash, Forward Air and Down Air.
Two of their specials are different (while their have unique properties, they still have similar animations), as well as different Final Smashes. Note: Now that they barely share any moves, many smashers don't even consider them to be semi-clones at this point. &. The only moves that are almost identical are their Final Smashes and Down Special moves. Side and Up Specials are similar in function, but differ in damage, hitboxes, and animations.
Blasters are also different, as Wolf's has a direct attack hitbox in the form of the blade attached to his gun that actually has knockback with potential to. Almost all of Wolf's standard attacks are different from Fox's. There has been much debate over whether or not these pairs of characters are semi-clones.
Non-playable. &. &. &. & Clones in In Wii U/3DS, there are only three characters that are complete clones: being Lucina, Dark Pit and Dr. The other characters that were already semi-clones are now further more distinct, with many tweaked animations., and.
Lucina is a complete clone of Marth, sharing nearly all animations with him; however, their only notable difference is that Lucina's power is not concentrated on any point of the sword, being the same damage in all the range of the move, while Marth's is concentrated in the tip. Her blade is also slightly shorter than Marth's. Roy is now a more of semi-clone, and while he has similar attacks as both Marth and Lucina, his moveset became unique with his own animations, while retaining some similarities from Marth's animations, and having similarities in some moves. And.
Link and Toon Link retain almost all of their similarities and differences from Brawl. The only differing moves are Up Smash (which shares the first strike), Neutral Aerial, Forward Aerial, Back Aerial, Forward Throw, and Back Throw. Also, Toon Link's Down Aerial is a Stall-Then-Fall Aerial and a Meteor Smash, but still shares the same animation, along both Spin Attacks and Side Smashes.
Toon Link's moves have slightly different properties but ultimately share poses and animations. They also have the same; the only differences are that Link's Triforce is more powerful but Toon Link's reaches a longer range., and. Same attacks for the most part, with some cosmetic changes. Much like in Melee, Dr. Mario is slower and more powerful than Mario or Luigi with some attacks that have electrical properties.
Mario's is the same as the Mario Finale, but with no fire effects and different sound effects. Their is also different, with being similar to. Luigi retains pretty much the same properties and animations he had in Brawl with slightly tweaks to further difference him from Mario. And. They share the exact moveset with the same damage and knockback properties save for a few moves, such as Forward Tilt. Up and Down Special Moves are the same, with the Neutral and Side Specials differing slighlty. Along with aesthetics, Pit's Side Special deals vertical knockback while Dark Pit's deals diagonal knockback.
Dark Pit's Neutral Special deals more damage, but has a much wide turning circle. The only move truly unique to them is their Final Smashes, though it could be argued that Dark Pit's is a clone of Zelda/Shiek's. Mii.
Many of the Mii's regular and special attacks resemble those of actual fighters. They copy or take inspiration from others with similar attributes, with few or many differences. Additionally, in some instances, animations and damage outputs are very similar. The copied specials are as follows;. copies the Ultimate Uppercut from Donkey Kong's Giant Punch, Exploding Side Kick (Capt.
Falcon's Falcon Punch), Burning Drop Kick (Pikachu's Skull Bash), Soaring Axe Kick (Ike's Aether), Piston Punch (Little Mac's Rising Uppercut), Head-On Assault (Bowser's Bowser Bomb), and Feint Jump (Zero-Suit Samus' Flip Jump). The Final Smash Omega Blitz is a copy of Ike's Great Aether. copies the Slash Launcher from Ike's Quick Draw, Stone Scabbard (Ike's Aether), Skyward Slash Dash (Fox's Fire Fox), Hero's Spin (Toon Link's Spin Attack), Blade Counter (Marth's Counter), Reversal Slash (Mario's Cape), and Power Thrust (Capt. Falcon's Falcon Kick). The Final Smash Final Edge is a copy of Wii Fit Trainer's Wii Fit. Gale Strike mimics the Ore Club's tornado in function and Link's Gale Boomerang in design, Blurring Blade resembles a multi-hit version of Marth's Shield Breaker, and Airborne Assault seemingly blends Shiek's Bouncing Fish and Pikachu's Skull Bash. copies the Charge Blast from Samus' Charge Shot, Laser Blaze (Fox's Blaster), Flame Pillar (Robin's Arc Fire), Stealth Burst (Zelda's Din's Fire), Gunner Missile (Samus' Missile), Cannon Uppercut (Palutena's custom Rocket Jump), Arm Rocket (Pit's Power of Flight), Echo Reflector (Fox's Reflector), and Absorbing Vortex (Ness' PSI Magnet).
The Final Smash is a copy of Samus' Zero Laser. Bomb Drop resembles Samus' Bomb, and Laser Blaze has qualities of Falco's Blaster. Clones in, &. They have some similar attacks, along with their Spin Attacks being similar in both appearance and function.
Is considered a spiritual successor to as the later was removed from Brawl to give spot to him until Ultimate where they are semi-clones for Link. &. The main difference between Samus and her evil Dark counterpart is that Dark Samus is a flight-based character, meaning its speed is much faster than the regular Samus., and. According to character details on from to, which guest starring Chrom, prior his playable debut in Ultimate, Chrom could have been the clone of, but his skill ps will be different on his movesets. However, as Chrom made his playable debut in Ultimate, Chrom is instead as Roy’s clone, but without flame-based attacks. Yet, Chrom, can be sometimes a semi-clone of and Lucina, as Chrom have the Jumping Helm Breaker part from Ike’s Aether, dubbed as Soaring Slash, and a reverse version of one of Lucina’s taunts and victory, which are the iconic poses that Chrom and his time traveling future daughter poses in Awakening artworks and Warriors renders. The only differences between him and Roy asides their, taunt and victory poses, are their neutral stances just like both Samus and Dark Samus before them, and different Final Smash.
&. Although the power levels and moves are the same, but the standing stance, taunts and win animations, including the effect of are different. As all of the moves are from Richter’s appearances in his debut Rondo of Blood and its sequel Symphony of the Night, many of the new players who haven’t been playing through all classic Castlevania games unable to tell whose echoing who, while the old players who had been playing some of those classic games might have thought Simon being the true Echo Fighter than Richter instead. &. The founders of fighting game clone character gameplay terminology, better known as “Shotoclone”. As of Super Street Fighter II: The New Challengers onwards, Ken’s playstyle keeps improving and changing to make him more of a semi-clone of Ryu, whereas Ryu equips with focus, punching and storm-based moves, while Ken equips with flashy, kicking and flame-based moves, which is soon being applied to the rest of clone/semi-clone characters of the originals.
Trivia. Data mining in Super Smash Bros.
For Nintendo 3DS and Wii U suggests that and were originally planned as separate characters, rather than Alph being an alternate costume. Data for a possible 'Rock Pikmin' was also found. was intended to be a clone of Diddy Kong, with a feature, where Dixie and Diddy would change places so that Dixie is playable, while Diddy is a partner, similar to Donkey Kong Country 2: Diddy Kong's Quest.
She was later cut because of issues in development. Citation needed External Links.
LEGO Star Wars III: The Clone Wars Item №: see LEGO Theme: Price: see Developer(s): Publisher(s): (Mac OS X) Date Released:, October 28, 2011 (Mac) Mode(s): Single-player Multiplayer co-op Rating: E 10+ Platforms: PlayStation 3, Xbox 360,PlayStation Portable, PC, Wii, Nintendo DS, Nintendo 3DS, Mac OS X LEGO Star Wars III: The Clone Wars is a developed by and published. It was released on, over a year after its announcement on,. The game is the fourth released in the theme of LEGO Star Wars. The platforms this game runs on include the Nintendo Wii, Nintendo DS, Nintendo 3DS, Playstation 3, PSP, Xbox 360 and Windows PC. The game continues on from. The Mac OS X version of the game was released by on October 27th, 2011.
A walkthrough is available. The game was in development in late 2009 when the second season of Star Wars: The Clone Wars TV series started. The game's existence was covered up and in June 2009—after the second season finale—the LEGO Group started to work on adding the last part of the second season in and new things such as a new hub and a new way to use the. The game was completed in late 2010.
After this time, Lego began promotions for the game. On 23 June 2010, LEGO released the first trailer for the game and later in 2011 they released several demos and cutscenes. Nintendo made several 3DS trailers for the game as well, and also some E3 convention videos showing gameplay of Lego Star Wars III: The Clone Wars. On 17 March 2011 they put the demo version of the game on Nintendo systems in Game Stop. The official release date of the game was 22 March 2011.
Contents Gameplay Characters The game includes characters from and the era, as well as some classic characters from, a couple from, and a few from the. New abilities for the characters include squad command, lightsaber slicing, lightsaber jumps, long distance Jedi attacks and grapple tie-ups, picking up droids, and stepping on certain pads in which Jedi perform 'combo moves' to destroy certain objects. Central Hub: Like the other TT LEGO games recently produced, the game features a 'central hub', where players can choose to purchase upgrades and select levels to play. There are two hubs; the Star Destroyer known as and the Providence-class cruiser. Abilities: A new feature included in the game is player-versus-player combat, where each player can build LEGO bases and defend them. Vehicle levels have been upgraded slightly. Now the player can land their ship and begin fighting on foot.
All the original elements seen in the previous Star Wars games returned. Levels: There are 20 story mission levels covering most of The Clone Wars film and TV series and the end sequence in.
There are also 40 bonus levels. The high quality improvements from the previous TT Games titles include well polished areas with realistic lighting, shadows and textures and sharper graphics that can render over 200 characters on screen at once.